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/vr/ - Retro Games

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>> No.2835146 [View]
File: 103 KB, 259x384, Amy_SonicJam.png [View same] [iqdb] [saucenao] [google]
2835146

>>2821746
>>2822064
>>2820431
>What the fuck is up with this attitude that a game should be completely experienced and beatable perfectly the first time?
Learning the mechanics of a game with unique gameplay is one thing but enjoying the "momentum based gameplay" in Sonic instead of playing it as a game broken up into slow & fast sections requires heavy stage memorization. Stage memorization is not fun; it's fucking I Wanna Be The Guy shit. You don't even have a fucking level select so if you want to practice a level you either have to emulate the game or start over and play through the whole thing!

That's why "momentum-based gameplay" is complete and utter bullshit. The old games are only "momentum-based" if you're memorized the levels and are basically speedrunning.

Memorization is the least interesting form of challenge. Yes, games require SOME memorization, but the level of memorization required to run through the stages in Sonic without stopping is just not appealing to me and also not appealing to most people. You can 1CC a lot of well-designed shmups if you're good at shmups because everything is telegraphed, but in Sonic it's radically different.

>> No.2314936 [View]
File: 103 KB, 259x384, Amy_SonicJam.png [View same] [iqdb] [saucenao] [google]
2314936

It's sad that Amy will probably never look like this again. But at the same time, I like both of her designs...

>> No.2131926 [View]
File: 103 KB, 259x384, Amy.png [View same] [iqdb] [saucenao] [google]
2131926

>>2129526
Well not that model. This version of Amy is very cute. They shouldn't have changed it.

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