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/vr/ - Retro Games

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>> No.4679157 [View]
File: 266 KB, 961x1327, rank.jpg [View same] [iqdb] [saucenao] [google]
4679157

How would you get a good read on your skill level?

Do you think being able to pass X map makes you a 'good' player? Does learning a map and being able to execute it mean you're good since RNG is such a big factor?

What about being able to do well in a map you've never played before?

How do you think Doom Honorific Titles would work in this day and age?

https://www.cl.cam.ac.uk/~fms27/dht/dht5/

>> No.4591771 [View]
File: 266 KB, 961x1327, Heirarchy2.jpg [View same] [iqdb] [saucenao] [google]
4591771

>>4590953
>>4591769

>> No.4514927 [View]
File: 255 KB, 961x1327, infographie-real-hierarchy-doom-87.jpg [View same] [iqdb] [saucenao] [google]
4514927

>> No.4245067 [View]
File: 266 KB, 961x1327, Heirarchy2.jpg [View same] [iqdb] [saucenao] [google]
4245067

Since we're on the topic of Doom's enemies; rank the demons from best to worst (or by tiers if you want). Go by whatever factors and criteria you want.

>> No.4202245 [View]
File: 266 KB, 961x1327, Heirarchy2.jpg [View same] [iqdb] [saucenao] [google]
4202245

Let's talk demons.
>Favorite and least favorite enemy design
>Favorite and least favorite enemy to fight
>Favorite and least favorite enemy to use in mapping

>> No.3632721 [View]
File: 266 KB, 961x1327, Heirarchy2.jpg [View same] [iqdb] [saucenao] [google]
3632721

Which Doom demon is your favorite? Either by visual design, or favorite to fight, or whatever.

The Baron of Hell has always been my favorite; sure, they're basically walking doors of flesh in some maps, but they're so intimidating and powerful and bring out a lot of "oh shit" moments. I've got a lot of memories of playing Doom for the first time and getting cornered by a baron and having a clutch moment of either just barely killing them or getting killed myself. They can also be fun to use in mapping, if you use them just right they can work well to create a stressful situation for the player.
Plus, the original Baron artwork by Adrian Carmack is fucking amazing. Really helps push that whole intimidation and power thing.

>> No.2340937 [View]
File: 255 KB, 961x1327, mjxh7.jpg [View same] [iqdb] [saucenao] [google]
2340937

>>2340247
Better.

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