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/vr/ - Retro Games

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>> No.9578036 [View]
File: 999 KB, 192x213, kirksmirk.gif [View same] [iqdb] [saucenao] [google]
9578036

>>9577613
I don't really have much patience for JRPGs these days, so on the odd occasion that I do give Earthbound a go every couple few years apart, I now tend to just be a cheating fag and give myself infinite money so that I don't need to do as much grinding. I simply prefer challenge in real time gameplay, where I typically have to think on my feet and size up the situation as it develops while reacting fast enough.
Even then I find the inventory management aspect of Earthbound an entertaining one, and I was a little surprised upon making that realization, that it was testing my ability to manage limited inventory space, almost a little like a Resident Evil game, if not as constricting.

Other than that, you can use a quick button press for interacting with objects and characters, and though the battles aren't maybe a complex visual extravaganza, the colored shapes and patterns warping and shifting like they do actually stands out a lot for the time, and even still a very long time after.
I don't remember any version of RPGMaker having that kind of background effect for battles as an option, but I'll also admit that I'm not deeply versed in RPGMaker either.

>> No.7791973 [View]
File: 1000 KB, 192x213, 1593562497610.gif [View same] [iqdb] [saucenao] [google]
7791973

>>7791687
>that gun movement

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