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/vr/ - Retro Games

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>> No.3403667 [View]
File: 65 KB, 1280x800, indiepixels.png [View same] [iqdb] [saucenao] [google]
3403667

>>3403250
>Health on the right and armour on the left
This is both against the norm (making it slightly confusing) and makes health look like the less important statistic, which isn't true.
>>3403352
> the portrait now faces the wrong way
It looks fine to me, she looks cool facing to the left, even. She's on the left side of the screen anyway so the perspective makes sense if she was facing forward in 3d space.
>I really wish I could use double the pixel size for portraits and enemies because it's really hard to draw something at that small of a size.
You can't just scale things down? For everyone's sanity don't have varying pixel sizes, though.

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