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>> No.10543481 [View]
File: 1.95 MB, 3072x1728, PHOBOS3.jpg [View same] [iqdb] [saucenao] [google]
10543481

>>10543283
https://www.doomworld.com/idgames/levels/doom2/p-r/phobos3

PHOBOS3.wad is from 1998. This one wasn't all that fun either, but I gave it a shot, more than it really deserved and pushed into MAP02, where it takes a turn for the shit, when it was kind of shit to start with.

Fundamentally, you are always really starved and under-equipped on both maps, the first one starts with a bunch of Imps, Zombies and Cacos in a large open space, with more Imps, Troopers, and Shotcunts in an open building across your start which will be sniping at you. You can rush into the distant corner of the building for the Shotgun and get Alex Murphy'd, or you can grab one from the closer Zombies and then run away.
The only winning strategy for MAP01 is to herd all the monsters around, making sure all the ones in the second building come out (see the one screenshot of me hiding behind a couch and desperately pistoling a Caco), trying to make them infight best you can. You get bullets but never a Chaingun, hope you like fighting a Hellknight for the exit with just the Shotgun, there's a hidden Berserk but fuck THAT.

MAP02 has a hot start right away which must suck a million dicks without carrying over stuff, and there's not much more ammo here either. I ran completely out of patience for the hurtfloor Impmaze and cheated by jumping over them, eventually I managed to kill for a Chaingun, but that ammo isn't lasting long.
Getting to the Red Key, this place looks familiar, and it's a deadly as fuck locked in ambush which I just barely survived in spite of cheating (jumping) previously to get the secret Blue Armor, Backpack, and some actual ammo, and then I have to push through the hurtfloor with no health or suit to progress, which is where I give up completely.

Has a couple of decent custom switches and animated textures (computer monitors), but overall looks very rough by 1998 standards.

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