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>> No.10203094 [View]
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10203094

>>10201731
It's all because of the maps complexity. In Doom you raise a couple of walls place some textures and you get a decent map. In Quake you have to build complex 3D geomtery which should look interesting. In Half-Life you build complex realistic and very detalized geometry, also using models and making lots of scripted_sequences. In Half-Life 2 you must make a VERY DETALIZED realistic geometry, use some tricky stuff like cubemaps, 3d skyboxes, materials, bumpmaps, shaders, etc. And almost ALL your details must be made with models.
So, no wonder people stick for the simplest thing Doom is.

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