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/vr/ - Retro Games

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>> No.3321615 [View]
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3321615

https://www.quaddicted.com/reviews/czg03.html

I just discovered this old map. There is very brutal positioning of enemies here that will really put your movement and situational awareness skills to the test. This is a fine example of a map with intelligently designed encounters to give the player a challenge that is rewarding and not just "spam X of one enemy type in a square room" like in that MachineGames episode.

This map also has plenty of verticality and shows how much that can add to level design. Aside from using height differences in enemy placement to challenge the player, elements of vertical level design such as being able to quickly backtrack by simply jumping down levels and being able to use elevators as seamless shortcuts (as opposed to jarring teleporter shortcuts) are used to help the player intuitively navigate a large and complex map.

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