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>> No.4826556 [View]
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4826556

>>4826506
Idea back then was because of infections and bad medical knowledge it was real scary being shot, even a single .41 derringer shot could be fatal because of not being able to treat the wound and stop the bleeding.

Also people usually had alot more to lose, they had to work hard to get what they had, they had a wife almost guaranteed due to arranged marriages or women wanting to be hitched by the time they were 20 just to be relevant. Even criminals usually had a household to come back home to. So the fear of death would be enough stopping power all by itself, and if someone got shot that fear might kick in.

These days with the yolo attitude, not wanting to rot in jail, and because of good sanitation/meds and hospitals none of that is going to stop someone. Plus the take-them-down-with-you attitude that was much rarer back then due to people having more respect in general.

Gotta treat them like putting down a man-sized Bear that just wont stop, before it does its damage prior to realizing that its bleeding out too.

In Doom a pocket pistol would be an okay starter or fist weapon with infinite ammo kinda like the pistols in Rise/Triad. Make it do half damage, have a reload/clip capacity of 8, and make half of the bullet puffs inflict no painchance. It can shoot fast such as every 8 tics but make the accuracy about half of what the standard is.

Could say that all of the zombies and officers carried these little pocket pistols just so they could wing a deranged technician by shooting them in the legs. So there's tons of this ammunition around, to the point its not worth tracking it on the inventory.

In Doom this would be a lackluster weapon but its also a good way of giving the player a pistol that makes them really want a better weapon. Its also a way of making the pistol slot a Shotgun with few/no starting shells ammunition, so that they still have a hitscan weapon (could be low priority Slot 2, or on Slot 8/9)

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