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/vr/ - Retro Games

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>> No.10907919 [View]
File: 4 KB, 768x672, kustam_2__revenge_of_the_jester.png [View same] [iqdb] [saucenao] [google]
10907919

>>10907878
I've been fucking around with Furnace Tracker in an attempt to make some NES sounds I need for my project. The more I stare at it, it slowly makes sense with the different channels and shit. It helps that particular program has tooltips for forgetful assholes like myself.

>>>/wsg/5537781

Webm related, I made the sound loops while the lasers fire. Though the actual start of the firing sound I stole from Batman Return of the Joker.

>> No.9927224 [View]
File: 4 KB, 768x672, kustam_2__revenge_of_the_jester.png [View same] [iqdb] [saucenao] [google]
9927224

>>9927202
I felt like some of his inputs and mechanics were pretty weird, like the buff potions and the marking shot thing. Also seeing as potions are gone I can focus more on his core mechanics. Though one thing I've been thinking a lot on is how I want to handle kicks and charge kicks and if whether or not I want them to tie into his heat gauge at all. I've also been considering removing the full charge staff strike, and instead just making it so the longer you charge the staff, the longer you spin it when you let go. He'll need some different upgrades as well, one I've been considering is letting him kick his spent casings away as a projectile attack. This will be something I'll dive deeper into in the coming months after I finish up Blaz and Doomslayer.

In hindsight giving him buffs was a dumb idea, that's more of Samson's thing. Like I explained it canonically they were something of his creation, but mechanically it doesn't suit the slower robot man that's more about ranged attacks and meticulously wiping enemies out.

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