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>> No.10229129 [View]
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10229129

>>10228069
I definetely agree that toning down the iridesecence and holographic look Covenant materials had was a bad descision (though games after Halo 2 brought it back in varying extents), but I personally really prefer Halo 3/ODST/Reach (see >>10226281, pic etc) and H2A's look for UNSC stuff.

UNSC marine outfits in CE have a sort of goofy starship troopers look that I can see people liking but is hard for me to take seriously, though I do dig the 80's south-african-retrofuturist-firearm-design a lot of the UNSC guns have in CE and especially Halo 2, but as you say H2 marines look a little too grounded.

>>10226521
Halo 2 is already the best game in the series IMO, but i'd love to see how it'd turn out if it had a smooth development and wasn't rushed. Some people have modded in some of the cut stencil shading/shadows at least and that looks pretty neat

>>10226741
I mean, I guess the most spectacle is in the first 3 missions between the "Give the Covenant back their bomb" cutscene and the Scarab fight, but that thought never really occured to me given how H2's highlights for me have always been the worldbuilding, writing, etc with the Covenant side of thing and the Arbiter's journey, and while maybe it's not as overtly over the top, the Incubus and Breaking Benjamin sequences and the opening of Quarantine Zone are up there for me as "rock your socks off mid 00's energy" as the aforementioned earlier moments.

Even just from a level quality perspective, I think Delta Halo and Regret are even better then Cairo, Outskirts, and Metropolis, with Gravemind also being at least on par with them if not up there with Delta/Regret, and Uprising and Great Journey being not far behind.

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