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>> No.4768161 [View]
File: 2.40 MB, 640x360, assrifle.webm [View same] [iqdb] [saucenao] [google]
4768161

>>4768014
It actually is slower and deals more damage than it did before!
>>4768087
It was before (see webm), I'm just still trying to figure things out with it. In the original sprites Sgt. Shivers put the bolt further up the gun, while very incorrect it did give it more "action", currently you can't even see the bolt because while correctly placed it's covered by the HUD.

>> No.4756792 [View]
File: 2.40 MB, 640x360, assrifle.webm [View same] [iqdb] [saucenao] [google]
4756792

>>4755223
I like the idea of a shitty, inaccurate rapid gun, for some reason. Dunno where to put it, though.. Finding it hard to make logical weapon progression from a starting bow to the shotgun slot, without the shotgun replacement being a pistol (as other character already has a pistol), if I put this in the shotgun slot it's too strong due to how pain chance works.
Weapon sprite and pickup sprite based on Some Sgt. Shivers stuff!

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