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/vr/ - Retro Games

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>> No.5770979 [View]
File: 94 KB, 800x600, ivan-screenshot-10_12_2012-12_46_42-pm.png [View same] [iqdb] [saucenao] [google]
5770979

>>5770536
>plays only simplistic games made for kids
>thinks it makes him a super genius
>vr in a nutshell

>> No.5727604 [View]
File: 94 KB, 800x600, ivan-screenshot-10_12_2012-12_46_42-pm.png [View same] [iqdb] [saucenao] [google]
5727604

>>5727050
If you want something like an RPG that requires actual thinking and strategy to win, play a Roguelike.

>> No.5470843 [View]
File: 94 KB, 800x600, ivan-screenshot-10_12_2012-12_46_42-pm.png [View same] [iqdb] [saucenao] [google]
5470843

>>5465941
Version 056 is the best

>> No.4899448 [View]
File: 94 KB, 800x600, ivan-screenshot-10_12_2012-12_46_42-pm.png [View same] [iqdb] [saucenao] [google]
4899448

>>4898746
I.V.A.N. Is the hardest retro game. Not much else even comes close.

>> No.4843890 [View]
File: 94 KB, 800x600, ivan-screenshot-10_12_2012-12_46_42-pm.png [View same] [iqdb] [saucenao] [google]
4843890

>>4843882
A game can be good but still too niche or complex to garner widespread appeal. Popular just means it has mass appeal, but as with other forms of art or entertainment something doesn't have to ve popular to be good quality.

>> No.4153901 [View]
File: 94 KB, 800x600, ivan.png [View same] [iqdb] [saucenao] [google]
4153901

With a net connection and mods, Tribes 2.

Forever alone, IVAN.

>> No.3096614 [View]
File: 94 KB, 800x600, ivan.png [View same] [iqdb] [saucenao] [google]
3096614

>>3096601
Tons of variables you need to keep track of and manage carefully is the real basis of the fun in roguelikes.

For instance, you find a blue potion but you have no idea what it actually does. In the last game you found a blue potion and it healed you, but the time before that it was a bottle of greek fire. So as you play the games more and more you work out tricks to try and determine or narrow down what the potion might be before you actually consume it. They're turn based because you're often in a spot where you can tell you're about to die and need to really look at what resources you have and try to work out some way to get through.

It's layers upon layers of that kind of thing. One of my favorites, I've never even come close to beating is IVAN. Which is basically designed to be nigh impossible to beat, but the joy is the journey towards your horrible inevitable death. It's not a genre for everyone, but I absolutely love them.

>> No.2868120 [View]
File: 94 KB, 800x600, ivan.png [View same] [iqdb] [saucenao] [google]
2868120

>>2868024
Not all games are reliant on high frame rates, anon. I'd take a solid roguelike over Quake any day. Personally I'd take most games over Quake.

Point is, nothing is universally beloved.

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