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>> No.7167863 [View]
File: 3.06 MB, 1920x1080, vkquake0067.png [View same] [iqdb] [saucenao] [google]
7167863

>>7167736
There aren't really any Quake mods like that afaik, but plenty of Quake mods add additional enemies, and I find that they're never out of place considering just how diverse Quake's base batch of enemies are. The big one of course is Arcane Dimensions 1.81, so if you've never played it, that's a great spot to dive in. There are also the mods Quoth, and Drake, which have had maps and mappacks made over the years with them, but the most content you'll find are with Quoth, and AD. There's a bunch of history to go over there, like Drake and AD primarily taking monsters from older Quake mods like Zerstorer, Quoth itself, some others over the years, but if you just want the straight and narrow, I recommend:
>AD 1.81
>mapjam3 (Zerstorer)
>mapjam9 (Quoth)
>Warpspasm (Quoth)
>Arcanum (Drake)
>Something_Wicked (Drake)
>ter_shibboleth_drake_redux (Drake)

There's also an enormous mod called Keep still in development with a few maps for it, but one really good one.
https://www.quaddicted.com/reviews/egyptoagula_final.html
It's sorting itself out to be the ultimate Quake mod, a compilation of nearly all mods before it, and the Quake mission packs.
>>7167776
And if you're interested in that Doom 4 mod, it's called Slayer's Testament. It's a good romp. Has its own survival maps, its own campaign, and you can play through the original Quake maps with all the weapons and enemies from Doom 2016.

>> No.7136402 [View]
File: 3.06 MB, 1920x1080, vkquake0067.png [View same] [iqdb] [saucenao] [google]
7136402

>>7136394
Keep at it, man. Keep at it.

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