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>> No.1760801 [View]
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1760801

>>1760745
>If you're talking about in game slow downs, that only happens in gzdoom, not zdoom.
No, it massively slows down ZDoom to render that many voxels at one time. I've done a test where I spawned as many voxel marines as possible and I could summon only so many in software without killing my netbook where as I could summon many more of the same MD2 model marines in OpenGL. That is the reason I use a 5% scale for the voxel model.

>>1760760
The reason it's slow is because a voxel is rendered as a particle in ZDoom, and a model is composed of many particles. The higher resolution you go the more particles you need. The resources to render a 3D model are far less taxing on the CPU than rendering a bunch of particles making up a voxel model.

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