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/vr/ - Retro Games

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>> No.10472506 [View]
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>>10472449
>I don't understand how they could produce something like Metal Slug 6, and then turn around and make KOF 13.
MS6 was on new arcade hardware built more for 3D games, and IIRC it was also not the same team did that 5. Even Capcom fresh off of CPS3's insane sprite work went to Naomi boards and made Marvel 2, a game with a ton of cut animation frames & generic 3D assets.

KOFXII & XIII were also insane money sinks for SNK, hail mary risks that didn't pay off. The style they utilized involved fully modeling and animating every character and THEN rotoscoping high-res detailed sprites over those animations while having the color palettes be editable and a pretty forward-thinking lighting engine for a sprite-based game. XII has a miniscule roster compared to 2002 & XI, omitting staples like Mai, and XIII's roster is still on the small end with its DLC being exclusively asset flips of base roster characters. Those games were in no small part a factor in SNK's second bankruptcy.

>> No.8739292 [View]
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>> No.6228549 [View]
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>>6216712
>fan translations have now reached the point where they have to meet an unofficial, arbitrary standard as established by internet outrage culture
I'd say they should just release it on another site but knowing these crazies they'd probably shut them down anyways. It's what happened to Tuba Croc after all, no hope of that game ever coming out.

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