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>> No.7262391 [View]
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7262391

>>7262389
Keep at it man, my Plutonia boner for the next project is starting to hurt.

>> No.7224439 [View]
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7224439

I might have gone a little overboard this time

>>>/wsg/3734625

>> No.7156513 [View]
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>>7156167
60th for WHEN'S THE NEXT DOOM PROJECT

>> No.5514671 [View]
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5514671

>>5511563
I have a question, /doom/. What exactly constitutes a slaughterwad, and what's just a normal wad?

Is it the enemy count that makes a slaughterwad? The enemy placement/density? The encounter design?

I ask because I just started playing Neogothic Movement for the first time. I haven't even beaten the first level yet on UV (I'm by the pyramid red door bit), but I can already tell this is a very diferent kind of experience from other WADs I've played. The enemy density is pretty large, but also not to the point where it's laughably bad - it seems doable and fun. I like it.

>> No.5063294 [DELETED]  [View]
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5063294

What do you guys think about indie titles that attempt to recapture the feel of Doom/Quake/Heretic?

Can/do they do anything that couldn't be done via fan-made WADs/maps?

I was looking at these, was wondering what you guys thought about them:
https://youtu.be/_th3Qeew7-Q?t=36s
https://youtu.be/B0V82PhiDDw?t=20s

>> No.5003168 [View]
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5003168

>>5003158
Your posts are very wholesome, have fun with Doom 2

>> No.4824127 [View]
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4824127

>>4824115
N

>> No.4786534 [View]
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4786534

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