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/vr/ - Retro Games

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>> No.6305802 [DELETED]  [View]
File: 18 KB, 261x215, 1559248477533.jpg [View same] [iqdb] [saucenao] [google]
6305802

>>6305758
The game was originally released back in 1984 for ZX Spectrum platform in Great Britain. A greatly saturated and overblown home computer market often saw the releases of unfinished, broken games in their beta or even alpha stages. The original "Zniggy!" became one of the most notorious examples of saturating the market with alphaware, thus making it a somehow of an 'unholy grail' within the british Speccy community, forcing Zniggy to be a limited release only with no further re-releases whatsoever. The reasons why the game was published in its beta stages are unknown; the rumors include a chaotic, congested software house that couldn't keep up with the promised deadlines; the head manager of the project (known by his initials as O.P.) left mid-way after going on a drug binge and finally, a loss of trust within its own selves due to the slow collapse of 8-bit home computer market in favor of video consoles. Nevertheless, the only existing version of the game was dumped and released on the internet and it's totally playable, boasting few dozens of fully finished rooms with exciting platforming gameplay in vein of classics like Jet Set Willy. Zniggy! is a true hidden gem.

>> No.5824407 [View]
File: 18 KB, 261x215, 1559248477533.jpg [View same] [iqdb] [saucenao] [google]
5824407

OI MATE WHERE THE FUCK IS ZNIGGY?

>> No.5651258 [View]
File: 18 KB, 261x215, 1559248477533.jpg [View same] [iqdb] [saucenao] [google]
5651258

Just a quick reminder
Important aspects of Zniggy! gameplay:

1. Controls and jumping controls stiffier than first NES Castlevania
2. You press Up to jump
3. No mid-air jump control
4. Insta-death from falling of a small height
5. A forced/artificial delay on the buttons input
6. Ear-piercing shriek with reverb and delay every time Zniggy! jumps
7. Collecting items commences only when you stand in front of the item and press the button, walking through the item does shit
8. Bad decisions concerning color pallettes (first of all we have to get rid of this stupid Speccy trend of having black backgrounds; make 'em pink or cyan for more Znigginess)
9. Bad scaling ("small" enemies bigger than house or tree sprites etc.)
10. Unappealing enemy sprites such as randomly generated pixels, blocks and rectangles put together with no design, floating balls and triangles
11. A 1-bit monophonic rendition/butchering of "For Elise" as the background music (preferably only first two bars looped into infinity)
12. Random crashes occuring during gameplay for no apparent reason
13. One live, no continues
14. Game over means kicking you out from the game forcing you to boot it and load all over again

>> No.5620591 [View]
File: 18 KB, 261x215, zniggy.jpg [View same] [iqdb] [saucenao] [google]
5620591

I think it's time we should join forces and make an actual Zniggy™ game. If there's one legacy that /vr/ should leave behind then it's not some cheap shitty SMB romhack but rather a full-fledged game that is bringing to life the lost Speccy hidden gem. Bring your ideas on the table. Let's discuss the gameplay of Zniggy™ and how you see it. Show your talent and creativity combined with understanding and respect for the British Gaming Legacy.

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