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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.7938819 [View]
File: 3.80 MB, 2301x834, 1532054926103.png [View same] [iqdb] [saucenao] [google]
7938819

>> No.4961619 [View]
File: 3.80 MB, 2301x834, 1532054926103.png [View same] [iqdb] [saucenao] [google]
4961619

>> No.4916358 [View]
File: 3.80 MB, 2301x834, Blood Foldout small.png [View same] [iqdb] [saucenao] [google]
4916358

>>4915591
This pic got me so interested that I went to the Internet Archive's repository of Computer Gaming World magazines and made a higher res version. The full size is 22 megs and even this upload doesn't do it justice, but: https://drive.google.com/file/d/1AiidJChCqPrVtFrMb1FuNbPU-D0yDH0U/view?usp=sharing

For bonus, here's what Salon.com had to say about it:
>Consider the "bathtub of blood" ad (for the game Blood, developed by Monolith for GT Interactive). It ran in computer gaming magazines in 1997 (for example, the front gatefold of Computer Gaming World, May 97). The dominant image of the advertisement was, literally, a bathtub filled with blood.

>It's hard to imagine why anyone thought this was effective advertising. What it said was: Our game is violent. Our sense of humor is crass. It didn't actually do what an advertisement must do -- explain why the product will be fun or useful, establish a compelling value proposition for the consumer.

>Only computer game developers could ever have thought this was a good idea.

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