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>> No.3776338 [View]
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3776338

>>3776250
ZDoom Wiki has an article on MODELDEF.

You basically assign models to an Actor, and for animated models you assign frames of the animation to whatever sprite the actor would have for that frame.

I use Misfit Model 3D for my modelling, and it can work with animation for MD2(Quake II, frame-based) and MD3 (Quake III, skeletal anim) models, as well.

Meshlab can be used to lower polycount for models if you make them in Blender/3DSMax/Maya/etc.

Noesis and Assimp are good tools for model conversion.

I should write a good doc on GZDoom model info soon.

Pic related, I'm working a model of the ESAs new Ariane 6 space rocket.

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