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/vr/ - Retro Games

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>> No.10040243 [SPOILER]  [View]
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10040243

>>10038701
>Spoiler

>> No.9684380 [View]
File: 1 KB, 192x200, 1634250209599.png [View same] [iqdb] [saucenao] [google]
9684380

>>9683464
>nigga let me out of this wacky ass metal bar prison

>> No.9450838 [View]
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9450838

>>9446621
FUCKING KEK, underrated post
>I NEED AN RC TO PLAY
Well to be honest he did post a RC, and we're so close to release I dont really care that much by now.

>> No.9059319 [View]
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9059319

>>9057908
kek

>> No.8236881 [View]
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8236881

>set Always Run to Quakespasm, assume it just inverts the functions of the Shift Key like most Doom ports do
>it does, but only for moving forward and backwards, can't slow down strafing
>figure out cl_speeds, change the sidespeed, now works
>load up Malice and it fucks everything up
>get sick of fiddling with speed cvars for a feature I don't use that much and set Always Run back to Vanilla
>forward and back speeds are now fucked while strafing is fine
I can see why Nightdive fucked up the movement if this is the sort of shit they had to deal with

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