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/vr/ - Retro Games

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>> No.3403352 [View]
File: 6 KB, 64x64, facetest.png [View same] [iqdb] [saucenao] [google]
3403352

>>3403345
Thanks, I'm planning on giving the HUD another go-around because of things like that and the portrait now faces the wrong way and the soft black makes it blend in too much with the circle backdrop.

The LED-like light up numbers were cool in theory but I don't think they worked out well and there's the readability issues you mentioned.

I really wish I could use double the pixel size for portraits and enemies because it's really hard to draw something at that small of a size. As an example this here is the first thing I drew when starting the project.

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