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/vr/ - Retro Games

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>> No.10604140 [View]
File: 75 KB, 736x834, c243928e3b4f1ddcbe9eb906b4fc166c.jpg [View same] [iqdb] [saucenao] [google]
10604140

>>10604116
>Brutalist design is criticized as being ugly, cold, and soulless
No retard, actually it isn't. It's defined as an architectural style that highlights natural materials and a raw, earthen look instead of slapping decorations on the outside. Pic related is brutalism, not Doom. Though you're right about one thing, Doom is soulless and ugly.
>you just don't understand!!!
No faggot, you don't. You have a surface level understanding of shooter mechanics that you're projecting as being some deep, intricate knowledge of the nuances of the game and how these nuances form a delicate lattice of complexity... or something equally retarded and pretentious. In reality, it's quite obvious to anyone with an IQ above 80 that some weapons are more effectice than others even when accounting for things like enemy variety, the positioning of enemies, the relation of enemies to nearby pickups, the layout of maps, and so on. A good game, take Quake 3, places equal priority on every weapon dependent on circumstance. A bad game, take DOOM, has weapon "tiers" where some weapons are clearly just shittier than others and their shittiness is tempered by purpoaely restricting ammo for better weapons. I give you a shotgun, chaingun and rocket launcher with infinite ammo for each and you give me a plasma gun with infinite ammo, I'm going to clean the house a lot faster because the weapon is fundamentally better in every meaningful way. That's bad game design. Cope.

>> No.10603245 [View]
File: 75 KB, 736x834, c243928e3b4f1ddcbe9eb906b4fc166c.jpg [View same] [iqdb] [saucenao] [google]
10603245

Do any of you guys like to play the levels with self-imposed challenges? One of my favorites is beating Halo without using a warthog. Totally changes how you approach the second half of the level, makes me feel like a lonely sniper heading into a valley to complete a spec ops mission.

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