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/vr/ - Retro Games

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>> No.7794508 [DELETED]  [View]
File: 230 KB, 533x507, hand-holding-snes.png [View same] [iqdb] [saucenao] [google]
7794508

>If you use the "rewind feature" that's now standard on many NES and SNES games available on Switch, you DID NOT by any stretch of the imagination beat the god damn game.
Why is this such a controversial statement?

>> No.5171094 [View]
File: 230 KB, 533x507, hand-holding-snes.png [View same] [iqdb] [saucenao] [google]
5171094

I need someone to vindicate me because I feel like I'm taking crazy pills. I just got an SNES Classic and I was playing Earthbound using a combination of SRAM and Save States, whichever was more convenient. Well today I couldn't remember if my SRAM or my save state was further ahead so I booted up the save state first. Nope, further back than my SRAM save in game was last night, time to reset and load the game up by itself.

THE SNES CLASSIC OVERWRITES THE GAMES SRAM WITH ITS SUSPEND POINT DATA.

The worst part? Everyone online is acting like this is normal and this is how emulators work. Last I checked retroarch's .state files don't fucking TOUCH my .srm files. Has anyone else experienced this insanity? How could Nintendo think making your states play Russian roulette with your SRAM would be a good idea?

>> No.4498041 [View]
File: 230 KB, 533x507, hand-holding-snes.png [View same] [iqdb] [saucenao] [google]
4498041

Now that the holiday Christmas dust has settled, did any of you end up getting a SNES classic? Will they finally come back in stock now?

>> No.4136563 [View]
File: 230 KB, 533x507, IMG_4080.png [View same] [iqdb] [saucenao] [google]
4136563

How much will we be able to flip these for?

$200?

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