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/vr/ - Retro Games

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>> No.9205210 [View]
File: 57 KB, 256x240, 3606screenshot1.png [View same] [iqdb] [saucenao] [google]
9205210

>>9205206
they could have also expanded the draw space like in this hack

>> No.4792235 [View]
File: 57 KB, 256x240, improvement.png [View same] [iqdb] [saucenao] [google]
4792235

I can't pick one.

Project Base is a massive quality of life improvement to Super Metroid. Not life or death difference, but noticeable refinement of the controls and movement. No real reason to play through vanilla Super Metroid unless you've never touched it before. Get the one that doesn't change the map, I think there was one that does mix things up.

FF6 Beyond Chaos randomizer. Version 58, using the speedcave modifier to be specific. It generates a maze with heal/save points every few floors, and gives you 12 out of 14 people at level 1. Three groups of four ala Kefka's Tower, and you don't know what you'll run into out there. Just about everything is randomized. Your team, items in chests, enemies, bosses, even the coliseum. It's FF6, the dungeon crawler experience. Keep in mind, at least version 63 and possibly onward only give you 4 people to start with, just like the ancientcave modifier does. So you have to go hunt down more party members as you advance, which really slows things down. Get 58.

Super Mario Land 2 color hack not only makes it a GBC color game, it also modifies the code to remove all slowdown that was originally present. Unless you love the original greenscale look, use this hack to play.

SotN quality hack. Pic related. Gets rid of the black borders.

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