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/vr/ - Retro Games

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>> No.1125701 [View]
File: 51 KB, 500x332, Its dangerous to go alone.jpg [View same] [iqdb] [saucenao] [google]
1125701

Here are some that would be cool and easy to make:
>Megaman
>Castlevania
>Metroid
>Resident Evil
>Halo

Here are some other ones I would like to see, but all would need quite a lot of outside material from shows, comics and the creators themselves:
>Starfox
>Breath of Fire
>Street Fighter
>Silent Hill

>> No.1089813 [View]
File: 51 KB, 500x332, Its dangerous to go alone.jpg [View same] [iqdb] [saucenao] [google]
1089813

>>1089651
>having to play a Zelda game using the same amount of effort the first Castlevania game requires
>a flaw

You may dislike people who find excitement in challenge and reward in overcoming it, but I'm pretty sure that was the original point of video games.

Arcade games where you died repeatedly are not flawed, they were DESIGNED to kill you. That's how they made money, and people held on to their money by not dying. When home consoles came around, devs made the first games for them using many arcade sensibilities. That is why retro games are punishing, not because they didn't know what they were doing. While designing console games like that turned many away, it also kept many others playing.
Saying the difficulty and life system of Zelda II is "flawed" is automatically rebutted by the fact some games are still being made today with similar "aggravations". Guess what? They sell to the audience that wants them! So no, it's not a flaw, because if it was then everyone would be happy it was gone. It's not like developers of ye olden days couldn't give you infinite lives or hand hold you through a game like today, they just didn't want to.

In short: what you don't like =/= flaw.

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