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3876884

>>3876835
There's a number of factors that make hitscan enemies work in Mutiny, at least for me.

>Most enemies, even tougher ones, are frail as hell and go down quickly.
>Enemy reaction time isn't superhuman, giving you a chance to knock down a few guys before they start shooting back (in most cases)
>The enemies aren't as accurate as they appear, and they turn into stormtroopers at long range
>Carrying medkits on your person allows you to heal on demand and keep yourself relatively refreshed fight-to-fight

Instead of testing your ability to manage groups of enemies through infighting and strafing while dodging projectiles, Mutiny tests you on your reflexes and reaction time, at least in my experience. You're trying to drop baddies before they can get too many shots off. So long as a map has sufficient cover, the hitscan isn't a bother. Not for me, anyway.

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