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/vr/ - Retro Games

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>> No.4837634 [View]
File: 1.29 MB, 1920x1080, GHAE08-1.png [View same] [iqdb] [saucenao] [google]
4837634

>>4837326

Please tell me how RE1 had better enemy variety and mob switches than Resident Evil 1. Nemesis had great mob variety but that's why it was an EVOLUTION and SEQUEL, that along with Gunpowder were meant to freshen up the gameplay. A and B made the game for replayable, the secrets incentivise players to keep playing to get those secrets, the game is an appropriate length for the replayability.. RE1 is also a fun game to play multiple times but I think RE2 does better at presenting it to the player and giving them fun rewards. Forgetting among your runs what mob is supposed to show up in this room is a great suspense, or doing Tofu or Hunk and seeing familiar rooms with much harsher enemies..

RE1 is a classic, RE2 is a great sequel, RE3 is an Evolution, CV was the final evolution of map design in classic RE style.

>> No.4836705 [View]
File: 1.29 MB, 1920x1080, GHAE08-1.png [View same] [iqdb] [saucenao] [google]
4836705

Well it actually happened. REmake 2 looks fine - I was of the opinion RE7 Engine was fine but the levels were too small, individual and discontented. Making this TPP (I'd love static camera, but oh well) and having RPD (hopefully) a well constructed, faithful-to-inspiration level makes me think this will be great. From the demo ammo seemed scarce, zombies were bullet sponges as intended, the inventory seems small (though the RE7 HUD could have more flavour) and you can feel merging of 1.5 and 2, and an acknowledgement to the fan demand with that Elza costume and Original OST Swap. Which, if that's available, I have a good amount of faith most of the old "ques" and motif areas will reappear. Just imagine the re-interpreted S.T.A.R.s Room with easter eggs and tidbits on the fan favourites. How will the incorporate the 50 times for Rebecca film?

Though the movement seems a bit.. light to me and could handle a little more weight. Not tank controls but the turning and collision just seem very PS3. Knowing Capcom as well I'm sure Hunk will be DLC, Tofu will be cut, Ada will have DLC, and battle Mode/Mercenaries will be forefront as a Multiplayer option. But w/e environment porn is enough for me to really love seeing old rooms redone.

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