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/vr/ - Retro Games

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>> No.7053718 [View]
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
7053718

>>7053715
Forgot image. Cursed phoneposting

>> No.3041912 [View]
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
3041912

bah posted the wrong one. I haven't done anything with this enemy in years. Still trying to think up a fun way to fight him.

>> No.2194764 [View]
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
2194764

>>2194760
but it totally does. Especially with hobby projects.

>> No.1633289 [View]
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
1633289

>>1633269
Honestly I think if they could bite while running, they'd be way more terrifying. I was thinking of making my pinky-type enemies try to grab you while running at you.

>> No.1566116 [View]
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
1566116

>>1566101
I just did it for fun, but the idea of having him as an easter egg monster that instantly kills you might be funny.
>>1566107
My problem is goofing off. I could always pull the "real life" card, but it's more like "I can't pull myself away from <insert game here>". I still haven't done any more work on this fucking pigmask bastard.

>> No.1474995 [View]
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
1474995

>>1474990
I've actually gotten help from him in the past, and some of his suggestions have been very helpful. I was lucky to have amazing training for figure and painting going into this, but spriting and animating is still something I'm new at.

>> No.1192000 [View]
File: 7 KB, 652x316, Strangler angle work2.png [View same] [iqdb] [saucenao] [google]
1192000

coming along very slowly on this sprite. The hands are pretty tricky. They're going to be a bitch to animate properly too.

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