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>> No.8075752 [View]
File: 272 KB, 621x385, hit and run cut stuff.png [View same] [iqdb] [saucenao] [google]
8075752

>>8075742
people are finding more as we speak

There's documents with very rough plans for a sequel from early May of 2003.
Level 1/4/7 was redesigned at some point in late 2002.
Milestone reports.
There are prototypes, but most don't have assets.
Turbo meter
The game's story was originally completely different and involved the Mob (???????)
There are a number of alternate and slightly different plot ideas (including mission iterations) within the documents. Some are slightly different to the final game, others somewhat resemble it but are quite different, and one or two are completely scrapped storylines.
GTA style pause menu map was planned.
"Simpsons 2 Game Design.doc" in documents\design is a large document from April 2002 detailing various early development ideas, such as Grampa/Milhouse/Ralph as playable characters, the Truckasaurus as a boss and the original 9-level plan.
Early mission and car scripts from June 10, 2003, two months before final game and almost a month before the PS2 prototype.
Special effect data from June 13, 2003.
Street races from June 30, 2003, a week and a half before the PS2 prototype.
Levels and text ("Simpsons2 TextBible rev277") from July 8, 2003, two days before the PS2 prototype.
Leftover code for food that you could actually eat and get stamina that you could use to boost.
Cheat codes were dummied out in the source code for PC builds, but modifying the fake control entries below line 60 in code\cheats\CheatInputHandler.cpp to replace them with the proper game inputs below before compiling can make them usable, however having to press F1 and F2 before entering cheats. Try the cheat codes specific to debug builds!
MoveUp
MoveDown
MoveLeft
MoveRight
feFunction1
feFunction2
Cut gag animations listed in the Ambient Gag Animations file.
"Bullet Time"
No less than 9 cut interiors. The final game only has 7.
Launch commands specific to Debug/Tune builds.
Document about cut Wasp camera behavior in the Wasp Gameplay file.

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