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/vr/ - Retro Games

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>> No.3399959 [View]
File: 795 KB, 3754x2710, outrun.png [View same] [iqdb] [saucenao] [google]
3399959

What's your favorite stage? Mine's Seaside Town.

Hard Mode: No Cloudy Mountain

Thread theme:
https://www.youtube.com/watch?v=snvQqTZHMUk

>> No.3292725 [View]
File: 795 KB, 3754x2710, outrun_map.png [View same] [iqdb] [saucenao] [google]
3292725

>> No.3056560 [View]
File: 795 KB, 3754x2710, outrun.png [View same] [iqdb] [saucenao] [google]
3056560

always relevant

>> No.2878426 [View]
File: 795 KB, 3754x2710, outrun.png [View same] [iqdb] [saucenao] [google]
2878426

How do you pick your route?

>> No.2612298 [View]
File: 795 KB, 3754x2710, OutRun.png [View same] [iqdb] [saucenao] [google]
2612298

Favorite stage? Why?

Least favorite stage? Why?

>> No.2402096 [View]
File: 795 KB, 3754x2710, OutRun.png [View same] [iqdb] [saucenao] [google]
2402096

>>2400559
memorize the turns. You only need to do it for the first 4 stages, then you have plenty time for the last one. Each stage is only a minute long, so it's not that difficult.
Also, the game punishes crashes VERY hard, avoid them at all costs. Learn when to not speed. Even a couple seconds of 190mph are better than 5 seconds of standstill, due to a crash. You hardly ever need low gear. Even the tighter turns can be handled at close to 190.

Here's what I picked up so far

Coconut Beach: The only slightly tricky bit is the chicane at the end of the stage. Anticipate it (it's at the huts, after a left), steer early, and you can get through it without any slowdown at all.

Gateway: Keep calm during the initial downhill. Then it's just three straights with lefts in between. The first two can be done at full speed, the third requires a mild slowdown to about 200. After the next straight there's a right/left combo or two, and you're done.

Devil's Canyon: bunch of lefts until the third or fourth is followed by a right shortly after. Then a bunch of rights inside the canyon, with a mild twist or two. Stay away from the walls and you're good.

Desert: wobbly piece of shit, hard to memorize. Just try to stay out of traffic, tolerate the long lefts (mild slowdown) and hope for the best.

Alps: A sharp right after a turn or two, slow down to about 190 if you're lucky. If you go below, shift down briefly. Another sharp right with ads on the outside. You can do it with very little slowdown if you catch a good line. Traffic will not let you catch a good lunch. Bunch of chicanes, followed by a long right. Remember to slow down briefly when it tightens, then follow the left and you're done.

Cloudy Mountain: moderately tight right at the intro, then the gorgeous cloud section with simple turns. The wide left/right combos after it suck though, but are predictable.

So there you go, first three stages, buy you enough time to learn the 4th, and survive the 5th. Good luck.

>> No.2290163 [View]
File: 795 KB, 3754x2710, OutRun.png [View same] [iqdb] [saucenao] [google]
2290163

Posted it on /v/ yesterday, but I figured you folks might be interested too. A little "map" I made for/of OutRun. It's based on the in-game stage progression icon. Made using the international Rev B, patched with reassembler's enhanced edition (look it up, 4chan thinks I'm spamming) running on the latest vanilla Mame.

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