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/vr/ - Retro Games

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>> No.3919130 [View]
File: 2.94 MB, 1280x720, Desktop 04.06.2017 - 14.52.13.40.DVR.webm [View same] [iqdb] [saucenao] [google]
3919130

>>3919103
IIRC it isn't the air control (you can still make fancy jumps and midair 180 degree turns in Quakespasm which is based off glquake/netquake) but the lack of a friction tick when the player touches the ground. You can still go somewhat fast in Quake but not nearly as fast as in Quakeworld where there's nothing automatically slowing down the player in that instant his feet touch the floor while he's jumping around.

>>3919097
I figured as much. At least now I know why I can strafejump all day in ezquake but can't go nearly as fast in QS, and that the occasional shortcut or sequence break I find in QS is done legit.

>> No.3907906 [View]
File: 2.94 MB, 1280x720, Desktop 04.06.2017 - 14.52.13.40.DVR.webm [View same] [iqdb] [saucenao] [google]
3907906

>when you're not sure if you found an unlabeled secret or if you're just sequence breaking and getting there too early

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