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>> No.5537174 [View]
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5537174

>>5537128
Not really, the hangtime falling mechanic just doesnt work all that great. Clambering would be better done with checking how high the ledge is compared to where you're at - and if its above the threshold for smooth movement, but below the max threshold for pulling yourself up then you stick to the wall and move up slowly. As long as you dont stop moving forward.
I would've liked that idea in doom, and virtually any other fps game ive played. It replaces jumping realistically and it still lets you get vertical movement over low obstacles and get across gaps.

Anybody looking at the issue from a serious military obstacle course point of view would come up with something like this. If there was a jumping ability at all it wouldnt give you much lift (1 foot equivalent) and it would extend your clambering height a little bit. And you wouldnt be able to do it while moving faster than a certain speed, certainly not while running either.

GZdoom still doesnt have clambering, point of fact.

>> No.5516738 [View]
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5516738

>>5514279
>>5514286
*smiles

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