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>> No.3958264 [View]
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3958264

>>3958223
Basically, in vanilla Doom pixels were 20% taller than a typical square pixel. G/ZDoom until recently kept this stretch for the HUD elements in general, for now at least you can turn it off like in some other ports so the status bar looks shorter, which now seems to be the default in this new version of GZDoom.

https://doomwiki.org/wiki/Aspect_ratio

I assume the pixel ratio for actual play has gone untouched, Term did a video on that and it would seem pretty noticeable if it did change.

https://www.youtube.com/watch?v=LA9Zf6fKxyc

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