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/vr/ - Retro Games

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>> No.3790780 [View]
File: 4 KB, 256x240, 1438233192610.png [View same] [iqdb] [saucenao] [google]
3790780

It's a cool book to look through for a couple of hours. You'll learn a lot about NES games and find a load you want to play.

The writing is god awful though.

>> No.2576021 [View]
File: 4 KB, 256x240, Final Fantasy I & II (J).png [View same] [iqdb] [saucenao] [google]
2576021

>>2576010
Let's use map views for both, for a fairer comparison.

So what do we have? Same resolution, same grid (in particular, same sprite and tile sizes), same sprite + map setup. The initial differences are just in palette size, and on a second look you can add layer and sprite count to it.
The NES was not the only 8 bit system though. Whip out an Atari 7200 and you're looking at 256 colors. Still a far cry from the SNES, but considerably more than the NES. Likewise, among the 16 bit systems you have the Sega Genesis, which could go as low as 64 colors per screen, barely more than the NES. That's where I'm saying the differences are kind of fluent.

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