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/vr/ - Retro Games

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>> No.738798 [View]
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738798

I guess I might as well post an update while this thread is up. I'm the main programmer guy for VR.

Currently working on extending scripts to include all generic game objects. So everything from weapon bullets, bosses, static blocks, etc can have scriptable behavior if you wish. Also, I scrapped the old "shoot" function call and will start using a more generic "spawn object" script functions for everything including bullets. It'll be a tiny bit more difficult to use, but the added flexibility should allow modders to implement whatever weird shit they want in the game.

I'm also working more on the in-game level editor. It's workable right now, but the code started to get really messy so I'm doing alot of clean-up. Once I get a strong GUI system in the game, I'll start adding proper dialog windows and fields to make editing much more user friendly. And later down the road, I may create additional tools for editing game-assets such as sounds, tilesets, sprites, etc, so you're not stuck editing the raw asset files in order to add content to the game.

This is what I'm currently focused on, but that focus changes alot every day. I'm open to suggestions to whatever stuff you guys want me to possibly work on.

Thanks for your support!

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