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>> No.2724902 [View]
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2724902

I've got four 0.25 alpha green orbs around the position of the medipack so that it can be lit up in software since it looks like the voxel is always rendered on top of everything else in the same place.

Could do the same with the particle animation by splitting it into four or three different sparser animations, or I could use the software particles.

Something went wrong with the recording speed of Fraps in ZDoom, it really isn't that fast.

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