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>> No.2524031 [View]
File: 3.65 MB, 1878x2531, doom-7.jpg [View same] [iqdb] [saucenao] [google]
2524031

http://www.lazygamer.net/genre/shooters/the-gloves-are-off-when-it-comes-to-violence-in-doom/
>That’s going to define the game, as the closest real-world equivalent we have of of chainsawing a demon in half in that game
>They [the execution moves] actually tie into the core gameplay mechanics, as Stratton explained
>they play a big part in the actual gameplay. That is really what comes first.
>Look, as long as I get a shooter with enough violence that every single bullet fired and skull ripped off voids the warranty on my organ donor’s card, I’m happy.

>> No.2477406 [View]
File: 3.65 MB, 1878x2531, 1434354056-doom-key-art.jpg [View same] [iqdb] [saucenao] [google]
2477406

https://youtu.be/XUh5_BdJrl8?t=20756
Here's the Sony interview for Doom 4 with Marty.
>'push-forward combat' is the name of the health and item pinyata system
>stopping is death
>more health from execution
>multiplayer is varied
>no news on a PC SDK
>people play doom for the cinematic melee finishers
>skatepark of combat
>new story and set up
>open arenas and free movement for both player and enemies

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