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>> No.7341274 [View]
File: 791 KB, 1920x1080, superchaingun_in_crispydoom.png [View same] [iqdb] [saucenao] [google]
7341274

Here are two different gun mods. Which one is better? Both are in the zip.
Will only run in Crispy Doom, PrBoom 2.5.1.7, DSDA-Doom, GZDoom, Eternity, and Doom Retro (uses extended dehacked)

https://litter.catbox.moe/72s2uu.zip

The first one uses an M16A2 as the pistol, and it fires a three-shot burst. On average, it shoots once every 7 frames, compared to 14 for vanilla, 10 for Eviternity, 9 for Valiant. Even twice as fast as the pistol, it is underwhelming as an all around weapon, but it's great as a starting weapon, as even the Valiant pistol at 9 frames per bullet is mostly useless.

The second one uses the Eviternity pistol.

The first wad also uses a customized shotgun. It shoots at 31 frames per shot, compared to 37 for the vanilla shotgun. I can't make it fire faster without different sprites.

The second wad uses the Antaresian Reliquary shotgun and shoots at 29 frames per shot, maybe can squeeze out a few more frames somewhere to make it even faster.

They also contain the super chaingun and other guns but they are the same in both wads.

In order to make my gun and monster mods interchangeable, I remade the guns into separate files using the 2000's states, and the monsters will use the 1000's states. So for example, the pistol states in vanilla are 10-17, and any extra pistol states I need fill 2010-2017. I'm done working on the guns unless anyone has suggestions. I'm gonna create the dehacked monsters next

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