[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3405423 [View]
File: 127 KB, 279x304, DQV_-_Ladja.png [View same] [iqdb] [saucenao] [google]
3405423

>>3405392
V is pretty easy, but I find the final boss hard as fuck. It may be because I only use the human characters, but they feel really weak and underpowered even though I use the echo hat and other overpowered items. I always have a rough time with that stupid Mildrath and barely manage to defeat him. It's much easier with a couple of golems, but that means the game is balanced around the monsters. Some of them are strong as hell and have immunities to certain elements.

VI and VII had a decent difficulty level again, but it's a different kind of difficulty. You don't need to grind levels to beat that one overpowered boss, you need to level the right classes to have key skills like Barrier or Healus. I really enjoy it, but sometimes I miss the simplicity of the NES games.

They never managed to recapture the threat of random battles, though. VI and VII have really difficult bosss, but it's almost impossible to get killed in the world map. The dungeons are pretty easy too, but still enjoyable. If they were any harder, the games would be a chore.

I think this level of difficulty works very well in VI and VII because the games are already slow enough with all the dialogue and class grinding. But when you do the same with the Chunsoft games (1-5), the pacing feels off. They don't have as much dialogue or plot as the later games (especially in the NES games, most of the story is told in indirect ways), so they need a good difficulty to slow down the pacing and make you spend time in each town.

>> No.3339387 [View]
File: 127 KB, 279x304, DQV_-_Ladja.png [View same] [iqdb] [saucenao] [google]
3339387

>>3339384
How does the crocodile guy die then? You fatally injure him and he summons Mildrath's power asking to be healed, but Mildrath kills him because he's useless. In the remakes, Gema is still alive after the battle in the dragon tower and shows up AGAIN because he is always stalking you. And he kills him for reasons I don't remember. I like the original scene better, with the guy believing that Mildrath will save him and being killed instead.

The scene where your mom dies? She tries to sacrifice herself to sacrifice herself to weaken Mildrath or something but Mildrath kills her before she can do anything. It gives you more reason to hate Mildrath and to want him dead. He killed your mother. In the remakes, Gema shows up and kills her, stealing the spotlight again. What did Mildrath do to you, personally? Nothing, because fucking Gema did it for him. You don't hate him as much as you hate Gema. It takes away from the impact of the final battle in my opinion.

The original game only allows three people in battle, which sucks if you want to use Sancho after being unpetrified because you have to take out one of your kids. Same with the wife when you save her. But I think the story is better for all the reasons stated above. Each villain has enough weight and you hate them all, not just Gema.

I still like the PS2 remake, though. It's cool to see that world in 3D. If only they had remade 6 with the DQ8 engine... God, I would kill for that.

Navigation
View posts[+24][+48][+96]