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/vr/ - Retro Games

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>> No.2138875 [View]
File: 250 KB, 1239x503, this shit don't look right.png [View same] [iqdb] [saucenao] [google]
2138875

>>2138838
This was nowhere near the idea of my map. I don't like this stuff of passing in a certain area to open certain spots, unless it's for secrets.

>>2138851
I wanted the tiny details on the door to match the color of the key you need to enter them. Of course this is just me being a huge faggot. Second floor as in a second floor, where you get there through an elevator. Of course this is actually after I finish the first floor. I can lock 6 different types of doors with red, blue and yellow keys and skulls, right? Also, my problem with doors is that they look kinda stuck to the wall. Should I add a frame to them or something? And I actually needed the big door, it just wasn''t well positioned, so it looked like shit.

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