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/vr/ - Retro Games

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>> No.5630237 [View]
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5630237

>>5630205
>likes sigil
>doesn't like E4M2

>> No.5520781 [View]
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5520781

>>5514978
To the guy in the last thread who made a first level for a megawad, here's a demo I recorded: https://drive.google.com/file/d/1bT3IctD3CD1MaWfI2n-YiOGXVT1g4DJ-/view?usp=sharing

It has a voice recording inside of it that could be listened to with this fork of PRBoom (though the demo works without it): https://www.doomworld.com/forum/topic/96894-my-prboom-build-with-in-demo-voice-recording-support-and-something-extra/

Map was good. It makes sense that you'd call it a first map in a megawad because it's really gentle, even though I die from a trap that I should have seen coming a mile away. That arch-vile fight was a surprising jump in tension given how little there was over the map, especially because it's in an area with awkward cover. Otherwise, the map is good and competent in gameplay and visual style. Sorry for thinking this was your first map - I misremembered that it's your first map in the megawad, not overall. Also, sorry for the little voice break in the demo - I had to alt-tab out to turn off night-light mode in Windows.

Thanks for making this map.

>> No.5076231 [View]
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5076231

>>5076147
Here's a demo, though I didn't finish the map: http://www.mediafire.com/file/u6fgpvv8vlzui0j/parboyFDA.lmp/file

As always, this has a voice recording inside of it that can be listened to through this fork of PRBoom: https://www.doomworld.com/forum/topic/96894-my-prboom-build-with-in-demo-voice-recording-support-and-something-extra/ (though it can be played without it)

The demo is pretty long because I just kept starting over. A chainsaw and infight oriented map is an interesting idea, but both of those require a good amount of luck with pain chances and enemy behavior. But because there so little health available, there's very little room for error, so it seems like bad luck can end a run - trying to chainsaw a caco while it's infighting can still end up with it turning around and blasting you, costing you a ton of health through what's essentially no fault of your own because that same strategy could work in another run by lucking out on the pain chance draw.
The starting pinky rush is blood-pumping, but then needing to swing around the chainsaw for a bunch of spectres at the top of a staircase is just kinda tedious.
The big atrium with the cyberdemon is a real fuckin mess because there's no cover to deal with the arch-vile and all the chaingunners once you hop down and there's no way to escape back to where you came from, so the only way I was able to handle it was by just hoping the archie would come down to the dropoff and I'd be able to blindly fire at it with autoaim until it died. From there, it's a matter of hoping the chaingunners get enough people pissed to kill them all, because they're all out of autoaim range and trying to actively organize infighting seems to be suicide because there's nowhere to hide.
The only time I got to fight the cyber felt like the result of a lot of lucky draws falling into place. I'm open to the idea that I could be trash, but I just didn't really have fun trying to interpret this map.

Thanks for making it, though.

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