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/vr/ - Retro Games

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>> No.4209606 [View]
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4209606

>>4208976

supreme webbed court
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a majority of nonorthogonal lines (not parallel to x/y axes), mapping-by-texture (line length / sector height chosen to fit the textures, not chosen arbitrarily and textures applied later) on top of pervasive height variation and contrastive lighting, plus encounters optimized for deadliness, a spiderdemon as a permanent overlooking threat, and constant monster attack from all directions, this map is right out of the btsxtwid school of modern mapping - indeed, especially with the initial surprise teleport (and lots of spiders), it felt like a more detailed version of d2twid map07.

it's not impossibly hard but will kill players who don't keep moving or react quickly. it killed me, i ran out of ammo completely having used it up on arachnotrons only to find myself with 4+ sergeants to kill with nothing but my unpowered fists. i got through on second attempt but only just, was down to 11 health twice with spider, archvile, revenants and arachnotrons as clear and present dangers.

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