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>> No.10193137 [View]
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10193137

>>10193097
that sounds disappointing. when i mean "drama" i dont mean petty interpersonal arguments but conflict in game development in general. there's this one tidbit on kingpin's development i find fascinating
>It was originally intended to be an alternate universe science fiction game similar in style to the movie Blade Runner. Several months into development, Drew signed Cypress Hill to do the music, and then changed the theme to be more "gangsta" because the game didn't "match the music style."
>I have no idea where Drew is. It's been many years since anyone has heard from him. I've not personally spoken to him since Kingpin shipped. There may be some interviews out there where I mention this incident, but I've never directly attributed it to Kingpin. But the story of how I was directed to change our levels to better match the music is one that I've told before as an example of crazy things I've seen in this business.
https://kingpin.info/?p=alex-mayberry
i was reading a manga called 16bit Sensation that has this issue with there being a lack of interesting conflict. its about a college girl who is pulled into the hentai game industry, but beyond talking a bit about the cultural background and the technical side on how VNs are developed it offers zilch. one dimensional characters, opportunities for conflict arent used (one chapter hints at an employee leaving but it doesnt happen), references to period media and events are limited. despite there being mentions of censorship and violent pornography it doesnt use either subject to depict turmoil and ethical dilemmas. its surprisingly boring stuff despite the cool premise. better idea: let pic related loose in Akihabara and hand him a mango artist.

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