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>> No.5071825 [View]
File: 2.48 MB, 960x540, gzdoom 2018-09-28 19-16-49-03.webm [View same] [iqdb] [saucenao] [google]
5071825

Having one last issue with the deepdream doom thing. The partial invisibility mode overrides GZDoom's custom shaders, which I use to create crude 2-frame deepdream animations. So all the weapons (and Spectre) are doubled. Is there a way to replace the partial invisibility shader with my own, or should I just do the lazy thing and keep it in?

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