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>> No.3969205 [View]
File: 209 KB, 1024x1439, USCMC1.jpg [View same] [iqdb] [saucenao] [google]
3969205

http://www.mediafire.com/file/a47n773aivg5rv5/ALIENS_The_Ultimate_Doom_Beta_9.2.pk3

https://mega.nz/#!XA4gnJqK!KNtDJAEM8YVTd5ZkTENpYMWA42od4_59wf4RlWvskrA

Aliens The Ultimate Doom

I made a bunch of modifications for it because it wasn't difficult enough and wasn't completely to my liking. I already posted it on cripple/v/ maybe once or twice but since then I changed a lot of stuff, mainly sounds. I wanted to make the mod more horror-like, less like vanilla doom in terms of gameplay, the xenos more satisfying to kill and even a single one an actual threat, and I figured maybe some other anons would like the changes I made or wanted to make it themselves but didn't want to waste the time doing it all.

Apparently it's not possible to add sounds (I tried adding them to SNDINFO but to no effect), just replace sounds that are already in the mod, which is why I was lucky this particular mod had a LOT of unused sounds just waiting to be replaced and used for something else.

Also for some reason all the shotguns can be realoaded when full which will waste a single point of ammo. I don't know how to correct this yet.

Another thing is that I couldn't edit the flamer class so if you play with the flamer guy you'll be twice as fast as you should be, and for god's sake don't use the droid class if you're gonna play co-op or your mates will waste all their ammo shooting at you thinking you're an enemy. I guess this makes the commando and smartgunner the only classes that actually work for co-op, if you ignore the fact that player sprites are all kinds of fucked up because the author didn't give them much thought (your characters slide along the floor instead of walking and before my changes they also disappeared when shooting.)

For the next version I want to unfuck the player sprites, the shotguns, maybe change some weapon sprites, change the main menu appearance and the HUD.

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