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/vr/ - Retro Games

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>> No.5637445 [View]
File: 2.94 MB, 640x360, Blood (01).webm [View same] [iqdb] [saucenao] [google]
5637445

>> No.4251874 [View]
File: 2.94 MB, 640x360, BGDX.webm [View same] [iqdb] [saucenao] [google]
4251874

Fuck me BloodGDX is so great. This is 100% Blood gameplay. I'm a huge Blood autist and have played the everloving shit out of Blood and am very familiar with its nuances. I have so much muscle memory tied to its mechanics and jumping into GDX I felt right at home. If mechanics were off it would have hit me like a freight train. Excluding some small bugs and one or two extremely minor differences (for example, standing on a slope fucks with your auto-aim, I think this is how it was in 1.0 retail, pls fix) it was the same exact game, just now running at fucking 120hz with perfect mouse control. It feels fucking sublime controlling Caleb like this. I might even put up a playthrough of this, it's so sweet.

Guy who made this port is a hero. I might even send him a donation. I know he's the same guy that made BloodCM, who gives a fuck. He's given us something really amazing here. If he fixes the shader rendering and irons out all the bugs as he's working towards then he'll have made a 10/10 port. Even in its current state I'd still give it a 9, it's so fucking good.

Oddities I noticed:
>Your auto aim gets fucked up if you're standing on a slope and you won't hit the enemies.
>Once I noticed a different auto aim behaviour. Underwater I shot my napalm launcher at a gillbeast ahead of me, but the rocket flew towards a closer fish to the left instead at quite an angle. I think this must have also been a 1.0 retail deal.
>Clipping issues: Caleb going into cramped spaces like a small vent creates some weird effects and colours, also when you land on the floor hard and crouch you can sometimes see through it/get clipping
>Underwater colour change is weird. Originally it would just get darker blue, in this one it goes kind of purple-y as Caleb drowns. I personallgy don't mind this though, it's interesting.

Everything else was spot on. Movement, damage modeling, gunplay, enemy HP and AI, throw mechanics, explosive radius, fucking everything. The man is an absolute legend.

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