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>> No.4842836 [View]
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4842836

>>4842449
>Dino Crisis
Dumb question, but any way to get past the antipiracy thing at the beginning? I'm using the swap trick to play games and I can get it to boot just fine up until then. I did

>> No.4840857 [View]
File: 320 KB, 371x418, 1522350560318.gif [View same] [iqdb] [saucenao] [google]
4840857

>>4840521
I feel the same way man.
>go to any store
>see someone you know but generally hate conversing / seeing them ruins your day
>can't go to that store anymore
or worse
>go to store to pick up sometimes embarrassing shit (condoms, medicine, junk food)
>a friend has to check you out when you leave
>can never go there to pick up that shit again even though it was already your "go here to pick up embarrassing shit" store.

>> No.2809582 [View]
File: 320 KB, 371x418, 1392921544450.gif [View same] [iqdb] [saucenao] [google]
2809582

>>2809265
>get a Super Famicom to play Japanese games
>I need to play western format PAL/NTSC cartridges on my Super Famicom

You know that you can play Japanese Super Famicom cartridges on a west world SNES console, right?
There's four little molded plastic tabs inside the cartridge slot on them to block Super Famicom cartridges, but there's nothing beyond that which stops it from reading them, it's the same kind of chips and connectors in SF and SNES carts, it's the same format of ROM.

If you remove the little plastic blocking tabs in the cartridge slot of a SNES (many just twist them off with pliers, personally I would carefully sand them off), then you can insert a Super Famicom cartridge, power on the console, and the system will read the ROM in it, and you can play it. I mean, it will still be in Moonspeak and all, but the game will work.

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