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/vr/ - Retro Games

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>> No.5663094 [View]
File: 1.88 MB, 500x356, 8KN1.gif [View same] [iqdb] [saucenao] [google]
5663094

>>5661050
That was a crazy ambitious game.
>first person shooter
>on a tiny little 16 bit machine
>yet they still put in the effort for all manner of neat attention to detail, things you'd expect ports of such games on PC to machines like these to sacrifice for expediency

I mean, compare to SNES Doom, which while impressive for all of its own reasons (that it actually runs), cut and simplified so many features and details, while ZT has shit like blood splatter on walls (that gradually slides down, like in fucking Duke Nukem 3D), destructible objects and walls, different death animations for some weapon types (some quite violent), jumping and crouching (not so much for navigating levels, but more for combat, like doing flying jumpkicks), and enemy snipers on the rooftops as part of the goddamn skybox texture (seriously, I've never seen THAT in any other game), along with all kinds of inventory items, and being able to shoot guns as fast as you can hit your fire button.
Hell, it even had multiplayer (requiring two consoles, TVs, and a link cable accessory, but still).

One can only imagine the shit these guys would have done if they were making it for PC.
(Apologies for the downsampled .gif, I couldn't find one that showed the smooth effect and was under the file size limit).

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