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>> No.6631628 [View]
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6631628

>>6631460
>sounds in Quake 1 are 44100hz-48000hz
no, that's wrong. vanilla Q1 sounds are 11025 Hz. I know jack shit about how this works though, so I can't tell you why mixing the same sounds at 48khz plays different from 11khz. I know Quakespasm has "snd_filterquality" cvar that controls downmixing or something, you can google it from here.
now, Quake soundtrack is in standard CD 44.1khz format. I think generally source ports just play the mp3s straight, without any conversion, but then there's FTE that does really weird stuff with music sometimes, so I'm not sure.
most commands can be done from console, or from autoexec if they don't stick. launch parameters are mostly stuff like screen resolution and memory things. don't know what your need for a shortcut is about.

additionally: 72fps on a 60hz screen with no vsync are going to look worse than 60fps. however, 60fps in Q1 slightly affects the physics. this means that even on a 60hz screen it's better to use QSS/vkQuake/FTE/JoeQuake and crank the framerate up to 360.

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