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/vr/ - Retro Games

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>> No.9894743 [View]
File: 315 KB, 800x1111, 173422-wave-race-64-kawasaki-jet-ski-nintendo-64-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9894743

https://www.youtube.com/watch?v=Ga_asB09G1E
https://www.youtube.com/watch?v=LU8_is9Dfss

>> No.8285791 [View]
File: 315 KB, 800x1111, 173422-wave-race-64-kawasaki-jet-ski-nintendo-64-front-cover.jpg [View same] [iqdb] [saucenao] [google]
8285791

>>8285531
>Anon, the goal of realtime Raytracing is implementing bounce-lighting/GI and accurate physically-based lighting. All these classic SGI renders very specifically lack that sort of thing (including other "realism" elements such as contact/AO shadows) because the methods didn't even exist at that moment. It's all point-by-point directly setup "handcrafted" lighting.


This CG art for Wave Race 64 seems to use some form of ray tracing for the reflections on the Jet Skis, it seems.

>> No.5748306 [View]
File: 315 KB, 800x1111, wave race.jpg [View same] [iqdb] [saucenao] [google]
5748306

>>5747615
You really blew it. But don't worry, I'll make things right.

>> No.5273770 [View]
File: 315 KB, 800x1111, 173422-wave-race-64-kawasaki-jet-ski-nintendo-64-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5273770

this is a damn good game, also I love how the water looks

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